![]() |
|
![]() |
||||||||
![]() |
|
|
Thread Tools | Display Modes |
|
|
|
#1
|
||||
|
||||
|
Yeah that could be true, I'm not changing it out yet, just venting. Trash is trash anyhow.
You think my < 24% unbuffed crit rating is sufficient to be the lone shadowbolter?
__________________
_________________________________________ http://www.youtube.com/watch?v=TQdIi...eature=related |
|
#2
|
||||
|
||||
|
No, Get a boomkin imo
|
|
#3
|
||||
|
||||
|
Tooltip doesn't take into account devastation. You have 29% to SB's, which is normal for T6.
The dps increase from cataclysm is something incredibly low btw. like 10-15 or something. If you want I can work out the numbers real fast, but it's something like: Cataclysm saves you 1 bolt in 20, which is 1 every 50 seconds (a bit over 1 per minute.) One lifetap is 4.5 or so SB's worth of mana. So it'd take 225 seconds, or over 3 minutes before cataclysm even saves you one lifetap worth of mana. One lifetap is about 3k damage lost. That's why it's not a big deal to lose cataclysm from your build, although it's nice if you have the points for it. Certainly better than most other talents in the tree. |
|
#4
|
||||
|
||||
|
Even though I am equipped with 10% passive haste from gear, 10% haste towards Incinerate from Emberstorm (giving me a 2.09 second cast time), and Skull of Gul'Dan, Durcyn is still giving me a run for my money as Shadow Destruction - and he doesn't even have any passive haste gear apart from 1 Ring of Ancient Knowledge. He has more spell damage, and I believe the same crit as I do. For our first Brutallus kill, I out DPS's him by 20 dps whilst in the same group. For our second Brutallus kill, he out DPS'd me by roughly 300 dps whilst in the same group. Neither of us had a Shadow Priest on either attempts, but we did have 50% uptime of Drums of Battle and an Elemental Shaman.
Fully raid buffed I have roughly 1550 fire damage (I am not yet using +54 fire enchant), 32% crit, and maximum hit. I have been using Destruction Potions and Flame Caps. Fully raid buffed, Durcyn has ~1620 Shadow Damage, 28% crit, and maximum hit. I know I am not doing anything wrong on my part - Immolate refreshes almost immediately after it's final tick, and I do not spend any time not casting anything. Potions and Flame Cap are chugged down whenever they are available, as is Skul of Gul'Dan whenever it is not on cooldown. And so I have to ask, when does the aforementioned math actually become fact. Fire does have it's potential, don't get me wrong, and I do not plan on changing back to Shadow. Right now I am using all of my BT/MH/T6 gear, with the exception of Pantaloons of Growing Strife (which I have another question about - perhaps I should still be using Leggings of Channeled Elementals for now?). Is SW gear going to scale much better for fire than it will for shadow? At which point do unlucky no-crit streaks COMPLETELY FUCK OVER MY DPS?! Last edited by Draxyl : 04-03-2008 at 10:33 AM. |
|
#5
|
||||
|
||||
|
Apparantly my Scorch Bitch died on Brutallus, so my DPS is not entirely accurate in terms of what it should have been.
|
|
#6
|
||||
|
||||
|
Our brutallus has two fire mages alive (so scorch), two shadow locks and one fire:
http://wowwebstats.com/jsqkjktzfydzy?s=15584-15953 Rotten got Burn so his numbers are lower than normal (although he also had a 39% crit rate, which makes his numbers higher than normal.) (ignore the wipes, you'll see from their low damage times that it was us figuring out a two-tank strat after the change on tuesday.) I didn't use flamecaps or destruction pots since it was clear we were going to make the enrage timer and I didn't want to risk fucking up and not having a stone or pot available for heals. Next week when we kill him in one of the first few engages, I'll go full dps consumables. In answer to your question though: fire is more dps than shadow at even my gear level (not fully perfect pre-SW T6 -- I only have cowl for my offset piece, and I don't have skull.) The absolute dps gap doesn't change much from that to full sunwell -- it's not a dramatic scaling difference. |
|
#7
|
||||
|
||||
|
Quote:
I'm pretty sure that was the one where I started with my Imp Sac still up like a retard and had to summon succy in the fight. lol yeah im stupid sometimes. |
|
#8
|
||||
|
||||
|
Let's put it this way: you're not alone lol
|
|
#9
|
|||
|
|||
|
I'm now testing fire aswell, we are in the guild at the point you guys where from when you got that parse most likely, only our third brutallus kill.
http://wowwebstats.com/tfve6suut5tpk?s=13128-13506&m Seems to be around the same results, I'm the only fire lock. Soulshattered way to early, was fine as shadow but was now more threatcapped and had to hold back quite often. Looking at the wws'es you casted 12 more incinerates I guess since you pack a nice amount of haste which I still lack alot. However my incinerates where on average higher and I carry a shitload of crit rating which makes the dps about the same. What I was thinking is did you figure out a 'sweet' spot for haste when your fire, ideally you probably want to get a certain amount of casts between casting your immolate and it dropping of so you never loose the last tick of a immolate or a incinerate without immo on the target. |
|
#10
|
||||
|
||||
|
Unfortunately you can't do that. We're sorta screwed as far as haste goes.
Having a second fire lock is the way to go since you share immolates. That or a shadow lock picking up the fire talents as well and casting immolate to help. |
![]() |
«
Previous Thread
|
Next Thread
»
| Thread Tools | |
| Display Modes | |
|
|
All times are GMT -5. The time now is 09:19 PM.
Powered by vBulletin® Version 3.6.7
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.

















Hybrid Mode

