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Profession choices for 2.4
Now, granted, I'm only looking at "my" gear (raid buffed: 1716 +dmg, 31% crit, 6.8% average haste, 16% +hit), but this isn't going to be too far off.
The question I was trying to answer was, what is the best profession combo for the 2.4 patch and carrying through until WotLK? Leatherworking is an obvious yes: if you assume a group of 5 destruction warlocks, it brings 23 dps per person. Even if some people are getting less dps out of that, it's somewhere close to 100 raid dps per leatherworker (up to 4 per group.) That's hot. The remaining options are tailoring (Sunfire Robe), JC (Pendant of Sunfire), or sticking with enchanting (+24 dmg via rings.) I compared each item to the next-closest (for neck I compared to Translucent Spellthread Necklace from RoS, since we don't really know enough about the new rep-based necks) and got the following DPS increases off of various professions: Enchanting: +24 dps Tailoring: +36 dps JC: +38 dps i.e.: not a helluva lot of difference. Good work on that, Blizzard .I may still end up hopping over to tailoring, but at this point I think I'm leaning towards staying with enchanting to be able to DE quest rewards, etc. easily in WotLK, and I'll re-level as a tailor (with the easier profession levelling in WotLK) if I need to at level cap.
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Kyth WoW Strats and Guides: StratFu You ask so many questions, what answers should I choose? Is this schizoid paranoia or just existential blues? Last edited by Kyth : 02-18-2008 at 04:54 AM. |
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