uchihaitachi
09-03-2009, 12:14 PM
i raid with a guild that tries to stay competitive in the top raiding guilds in the U.S. we just cleared toc25 reg last night and hard modes... well... they are hard for once XD i have a quick question because we are going in with 2 tanks and trying to use a cooldown rotation but they end up dying after tank swap. Do we need 3 tanks for the 1st encounter? The following is something posted in our forums that we might try tonight.
25-man Heroic Impale:
Inflicts 150% of weapon damage to an enemy and causes it to bleed for 3938 to 5062 damage per application every 2 sec. for 45 sec.
Snobold buffs: 15x5 = 75% buff.
So 3 stacks of Impale add up to 5062x3x1.75 = 26576 ticks every 2 sec. The 4th application would definitely kill you.
2 stacks add up to 17717 ticks, which will be painful if they line up with ~20k regular melees and potentially deadly on the 3rd Impale. If Disarm really works on Heroic, that would be very helpful. It doesn't make a lot of sense for the fight to demand 3 tanks in phase 1, 2 tanks in phase 2, and 1 tank in phase 3.
Assuming Impale stacks every 10s, here's a 2 tank rotation:
000 Tank 1 impale (1)
010 Tank 1 impale (2)
020 Tank 1 impale (3) -> Tank 2 taunts
030 Tank 2 impale (1), Tank 1 at 35s
040 Tank 2 impale (2), Tank 1 at 25s
050 Tank 2 impale (3), Tank 1 at 15s
060 Tank 2 impale (4), Tank 1 at 5s -> Tank 1 taunts, Tank 2 has died horribly.
3 tank strat!!!!
a 3 tank rotation:
000 Tank 1 impale (1)
010 Tank 1 impale (2) -> Tank 2 taunts
020 Tank 2 impale (1), Tank 1 at 35s
030 Tank 2 impale (2) -> Tank 3 taunts, Tank 1 at 25s
040 Tank 3 impale (1), Tank 1 at 15s, Tank 2 at 35s
050 Tank 3 impale (2) -> Tank 1 taunts at 5s, Tank 2 at 25s
060 Tank 1 impale (1), Tank 2 at 15s, Tank 3 at 35s
Taunt DR is 15 sec I believe, so 20 second taunting shouldn't cause problems as long as nobody screws it up.
We are barely getting the first boss down before the worms come out w/o using a blood lust was wondering if u guys have something figured out because we've wasted 10+ attempts with 2 tanks and we feel our dps is barely cutting it by the time he is down.
Also would it just be smarter to ONLY have all dps switch to kobolds on casters? and leave the rest on melee to be handled after worms are out? HALP PLZ!!! kinda embarrassing that we've wasted 10ish attempts already to no avail. =[
25-man Heroic Impale:
Inflicts 150% of weapon damage to an enemy and causes it to bleed for 3938 to 5062 damage per application every 2 sec. for 45 sec.
Snobold buffs: 15x5 = 75% buff.
So 3 stacks of Impale add up to 5062x3x1.75 = 26576 ticks every 2 sec. The 4th application would definitely kill you.
2 stacks add up to 17717 ticks, which will be painful if they line up with ~20k regular melees and potentially deadly on the 3rd Impale. If Disarm really works on Heroic, that would be very helpful. It doesn't make a lot of sense for the fight to demand 3 tanks in phase 1, 2 tanks in phase 2, and 1 tank in phase 3.
Assuming Impale stacks every 10s, here's a 2 tank rotation:
000 Tank 1 impale (1)
010 Tank 1 impale (2)
020 Tank 1 impale (3) -> Tank 2 taunts
030 Tank 2 impale (1), Tank 1 at 35s
040 Tank 2 impale (2), Tank 1 at 25s
050 Tank 2 impale (3), Tank 1 at 15s
060 Tank 2 impale (4), Tank 1 at 5s -> Tank 1 taunts, Tank 2 has died horribly.
3 tank strat!!!!
a 3 tank rotation:
000 Tank 1 impale (1)
010 Tank 1 impale (2) -> Tank 2 taunts
020 Tank 2 impale (1), Tank 1 at 35s
030 Tank 2 impale (2) -> Tank 3 taunts, Tank 1 at 25s
040 Tank 3 impale (1), Tank 1 at 15s, Tank 2 at 35s
050 Tank 3 impale (2) -> Tank 1 taunts at 5s, Tank 2 at 25s
060 Tank 1 impale (1), Tank 2 at 15s, Tank 3 at 35s
Taunt DR is 15 sec I believe, so 20 second taunting shouldn't cause problems as long as nobody screws it up.
We are barely getting the first boss down before the worms come out w/o using a blood lust was wondering if u guys have something figured out because we've wasted 10+ attempts with 2 tanks and we feel our dps is barely cutting it by the time he is down.
Also would it just be smarter to ONLY have all dps switch to kobolds on casters? and leave the rest on melee to be handled after worms are out? HALP PLZ!!! kinda embarrassing that we've wasted 10ish attempts already to no avail. =[