Nidaba
07-14-2009, 01:51 AM
1. Introduce a priest version of Tidal Waves, so every time we do use CoH, we get a proc for another spell (suggestion: either a reduced cast-time on PoH, or a +healing proc on Flash Heal)
2. Double the healing and mana cost of CoH, while leaving the 6-second cooldown. This helps prevent gibs in the "need it right now" situation, while still forcing us to mix/match spells. It also makes it less likely that CoH will be used on every cooldown, as the mana cost will become prohibitive.
3. Change Surge of Light to be a 50% chance (2-point talent) to give an instant-cast non-crit Flash Heal after every CoH. This is how we use CoH/SoL now anyway, so it fixes the problem of reduced SoL procs due to the nerf.
4. Buff Renew in a large way. It needs to at least be more efficient than Flash Heal, assuming 4/5 ticks are non-overheal. Tie it to Rejuv (druids) and most priests will be happy. Possibly change the talent to extend the duration by one tick instead of scaling the healing, and buff the baseline healing.
5. Fix our Hymns. We know this is on the books anyway, but seriously ... fix our Hymns. Use Divine Hymn as a shorter-cooldown effective raid heal, and just get rid of the incapacitate effect. 1-minute cooldown, ~ 4k healing over 10 seconds to 10 targets. At the moment, it's effectively useless. It heals for too little, too rarely.
6. Directly on the topic of Hymn of Hope: make it a Discipline spell. It's ludicrous that this got out of Beta, but Koraa ignored our posts about it. Shadow priests have to leave Shadowform, channel for 8 seconds, and re-enter Shadowform, for a net gain of ~ 200 mana for themselves. Ridiculous.
7. Possibly change Hymns to be an aura-like ability, similar to paladins, where each Hymn provides some form of raid buff. This gives priests more raid utility, which seems to be a very common complaint post-CoH-nerf.
8. Optionally: fix the two-tree-spec problem (Meditation) so holy priests can put points into things like Test of Faith, and possibly a new talent (in place of Blessed Resilience) that does interesting things to force interaction between CoH and other spells.
9. Fix Discipline. The list of things that needs to be done to do this is almost as long as this entire post, so I'm not touching on this. The CoH nerf directly hits holy priests, not Disc. I respect the plight of their tree/spec, and I acknowledge that it needs to be fixed, but it doesn't directly impact what I'm writing here.
10. Make Prayer of Healing a group-targeted channel-based heal. Keep the 3.0 second base cast time, keep the amount of healing done, but allow it to be targeted like the original Circle of Healing was. This largely solves our problem of what to do when 80% of the raid needs heals, but CoH is on cooldown.
11. Fix Power Word: Shield. Why does it have two cooldowns? It's an effective raid-damage-prevention tool. Let us actually use it.
12. Add Binding Heal to Serendipity.
13. Make Holy Nova useful in some way, shape, or form.
14. Fix Lightwell. It's actually worse now than it was in TBC, somehow. Don't make the user lose their target, and don't make it attackable by mobs.
15. Fix Prayer of Mending so it actually procs when people do self-damaging abilities like Life Tap and Judgement of Blood. It's damage. It's supposed to proc off damage. Fix this.
16. Give Shadowfiend more HP than an anemic chipmunk. It dies far too easily.
17. Add a self-only poison-removal to Abolish Disease. Priests should not be the only healers unable to remove poisons from themselves. It's contributing to the lack of balance in Arenas and BGs.
I posted this in the priest feedback thread on January 18th. Of the list, I was interested to see how many have actually been implemented, and how many have been completely ignored. 4, 5, 9, 10, 11, 16, and 17 have all been directly or almost directly implemented.
2. Double the healing and mana cost of CoH, while leaving the 6-second cooldown. This helps prevent gibs in the "need it right now" situation, while still forcing us to mix/match spells. It also makes it less likely that CoH will be used on every cooldown, as the mana cost will become prohibitive.
3. Change Surge of Light to be a 50% chance (2-point talent) to give an instant-cast non-crit Flash Heal after every CoH. This is how we use CoH/SoL now anyway, so it fixes the problem of reduced SoL procs due to the nerf.
4. Buff Renew in a large way. It needs to at least be more efficient than Flash Heal, assuming 4/5 ticks are non-overheal. Tie it to Rejuv (druids) and most priests will be happy. Possibly change the talent to extend the duration by one tick instead of scaling the healing, and buff the baseline healing.
5. Fix our Hymns. We know this is on the books anyway, but seriously ... fix our Hymns. Use Divine Hymn as a shorter-cooldown effective raid heal, and just get rid of the incapacitate effect. 1-minute cooldown, ~ 4k healing over 10 seconds to 10 targets. At the moment, it's effectively useless. It heals for too little, too rarely.
6. Directly on the topic of Hymn of Hope: make it a Discipline spell. It's ludicrous that this got out of Beta, but Koraa ignored our posts about it. Shadow priests have to leave Shadowform, channel for 8 seconds, and re-enter Shadowform, for a net gain of ~ 200 mana for themselves. Ridiculous.
7. Possibly change Hymns to be an aura-like ability, similar to paladins, where each Hymn provides some form of raid buff. This gives priests more raid utility, which seems to be a very common complaint post-CoH-nerf.
8. Optionally: fix the two-tree-spec problem (Meditation) so holy priests can put points into things like Test of Faith, and possibly a new talent (in place of Blessed Resilience) that does interesting things to force interaction between CoH and other spells.
9. Fix Discipline. The list of things that needs to be done to do this is almost as long as this entire post, so I'm not touching on this. The CoH nerf directly hits holy priests, not Disc. I respect the plight of their tree/spec, and I acknowledge that it needs to be fixed, but it doesn't directly impact what I'm writing here.
10. Make Prayer of Healing a group-targeted channel-based heal. Keep the 3.0 second base cast time, keep the amount of healing done, but allow it to be targeted like the original Circle of Healing was. This largely solves our problem of what to do when 80% of the raid needs heals, but CoH is on cooldown.
11. Fix Power Word: Shield. Why does it have two cooldowns? It's an effective raid-damage-prevention tool. Let us actually use it.
12. Add Binding Heal to Serendipity.
13. Make Holy Nova useful in some way, shape, or form.
14. Fix Lightwell. It's actually worse now than it was in TBC, somehow. Don't make the user lose their target, and don't make it attackable by mobs.
15. Fix Prayer of Mending so it actually procs when people do self-damaging abilities like Life Tap and Judgement of Blood. It's damage. It's supposed to proc off damage. Fix this.
16. Give Shadowfiend more HP than an anemic chipmunk. It dies far too easily.
17. Add a self-only poison-removal to Abolish Disease. Priests should not be the only healers unable to remove poisons from themselves. It's contributing to the lack of balance in Arenas and BGs.
I posted this in the priest feedback thread on January 18th. Of the list, I was interested to see how many have actually been implemented, and how many have been completely ignored. 4, 5, 9, 10, 11, 16, and 17 have all been directly or almost directly implemented.