Punkrocker
06-15-2007, 11:22 AM
http://www.wowhead.com/?talent=f0eboExoidcoMIVb0V
Been toying with the talent calculators and with the weapon upgrades I may try this build. Note the lack of eviscerate talents, my primary finisher would be Envenom, since with the poison talents filled out I can get 3700 crit envenoms. I'm torn between dropping 2 points from Find Weakness and putting them in Master Poisoner. I think the jury is still out on whether the 10% reduction in resists will outdamage the 4% increase in damage for 10 seconds.
I have found that if I time it properly, I can get off two mutilates and a 5point finisher within the 10 second time frame from my previous finisher. That then leaves me with 0 energy and the 2nd Find Weakness proc is pretty much wasted on a single mutilate plus whatever white damage I do in that same period.
I'll probably spec this way over the weekend and see how I do Sunday night. If I think the damage isn't there I'll spec back to combat daggers. I find I'm using the Kael sword mh and doing sinister strikes anyway so I can shiv with the dagger, so my damage isn't optimized on that fight to begin with, speccing mutilate shouldn't significantly effect it.
Thoughts?
Been toying with the talent calculators and with the weapon upgrades I may try this build. Note the lack of eviscerate talents, my primary finisher would be Envenom, since with the poison talents filled out I can get 3700 crit envenoms. I'm torn between dropping 2 points from Find Weakness and putting them in Master Poisoner. I think the jury is still out on whether the 10% reduction in resists will outdamage the 4% increase in damage for 10 seconds.
I have found that if I time it properly, I can get off two mutilates and a 5point finisher within the 10 second time frame from my previous finisher. That then leaves me with 0 energy and the 2nd Find Weakness proc is pretty much wasted on a single mutilate plus whatever white damage I do in that same period.
I'll probably spec this way over the weekend and see how I do Sunday night. If I think the damage isn't there I'll spec back to combat daggers. I find I'm using the Kael sword mh and doing sinister strikes anyway so I can shiv with the dagger, so my damage isn't optimized on that fight to begin with, speccing mutilate shouldn't significantly effect it.
Thoughts?