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Thelastrace
08-29-2008, 11:47 PM
http://forums.worldofwarcraft.com/thread.html?topicId=9336456598&sid=2000

Hello rogues,

We’ve got some updates coming soon for the rogue class and I wanted to duck in and give you a sneak preview of what we’ve been working on as well as our future goals. Below are lists (by no means exhaustive) of some of these changes and goals.

General

- Quality of life improvements: Removal of various reagents (Thieves’ Tools, Flash Powder) as well as a Poisons skill change. We’re removing the Poisons skill and making the finished poisons available on vendors for purchase. This should free up a fair amount of bag space.
- Envenom: Now also increases your chance to apply poisons by 25% for 2-6 seconds (based on combo points).
- Wounding Poison: No longer stacks. The first application now reduces healing by 50%.
- Anesthetic Poison: Now also removes one Enrage effect from the target.
- Evasion, Sprint, Vanish: Cooldown reduced to 3 minutes. (Talents that reduce cooldown take this down to 2 minutes.)
- Cloak of Shadows: Cooldown increased to 2 minutes. (Elusiveness now reduces this cooldown to 1 minute.)
- A new level 75 ability has been designed. This is going to be one of the bigger teases as we’re not quite ready to talk about this one yet. I will say that will add some much needed group utility.
- Fan of Knives: Weapon normalization to equalize effectiveness regardless of weapons carried.

Assassination

- Mutilate: No longer requires you be behind the target.
- Relentless Strikes: Talent is too “required” and will be made more accessible. Vigor will replace its spot in the tree and a new talent will be created to fill Vigor’s spot.
- Find Weakness: Made passive to cut down on the number of triggered effects that either don’t affect gameplay or affect it in a negative way.
- Cut to the Chase: No longer requires a critical Eviscerate or Envenom. The finisher just has to land.
- Hunger for Blood: Now removes any harmful physical effect instead of Bleed or Magic effects. Bleed effects will still be removed (as all are physical) as well as effects like Mortal Strike, Aimed Shot, Expose Armor etc…

Combat

- Riposte: Now generates a combo point.
- Mace Specialization: This will grant armor penetration when using a mace. (The warrior talent will as well.)
- Deflection: Reduced to 3 ranks for 2/4/6% parry. This should soften the prereq for Riposte.
- Fist Weapon Specialization: Merged with Dagger Specialization.
- Dagger Specialization: Renamed Close Quarters Combat, moved to tier 3.
- Dual Wield Specialization: Moved to tier 1. Lightning Reflexes swapped locations with it and still needs a little more “oomph”.
- Unfair Advantage and Stay of Execution: Change to more offensive/utility (read mobility) talents. Too much defense on this tier.
- Killing Spree: Weapon normalization to equalize effectiveness regardless of weapons carried.

Subtlety

- More attractive Tier 1 to draw in all types of builds.
- Fewer dagger specific talents to allow additional build options.
- Wrongfully Accused: Reviewed. This talent doesn’t fit well in this location. May be moved lower and/or redesigned.
- Shadow Dance: A bit awkward at the moment. Due for some polish and some design tweaks.

Plenty to do still as you can see. As I mentioned, this isn’t everything we’ve got our eye on but gives you something to discuss and look for in an upcoming beta patch. Please add to the list anything you think needs special attention.

Thanks for reading. I’m going back to work.

Nidaba
08-30-2008, 02:54 AM
- Wounding Poison: No longer stacks. The first application now reduces healing by 50%.

Makes it more comparable to MS in terms of how it can be put on (i.e. one hit, -50%), but a bit annoying because at least MS (and Aimed Shot) require active thought.

Anyway, looks like you guys get some buffage. Should be neat.

Ness
08-30-2008, 01:18 PM
Makes it more comparable to MS in terms of how it can be put on (i.e. one hit, -50%), but a bit annoying because at least MS (and Aimed Shot) require active thought.

Anyway, looks like you guys get some buffage. Should be neat.

Yeah, but you can't dispel MS, and I think Fury still has that passive MS ability in the current build. 5 stacks was both good and bad because it took longer to dispell, but it also took longer to get up.

The rest of the changes are pretty awesome, things like any Envenom or Eviscerate refreshing S&D, makes a ton on sense because on crit only it was next to useless because you had to plan a rotation without counting on that.

It looks like they are trying to make both Assassination and Combat PvE viable, which is really cool, with the positional change to mutilate, I think the spec could do really well, as it's biggest weakness was not scaling well with Bloodlust which is less of a factor going forward.

Thelastrace
08-31-2008, 01:53 AM
Finally a little raid utility "New Ability: Tricks of the Trade (Level 75): The current party or raid member becomes the target of your Tricks of the Trade. The threat caused by your next attack and all actions taken for 6 sec afterwards will be transferred to the target. In addition, all damage caused by the target is increased by 15% during this time."

Seems like something we should have had when MD first came out, this seems like a nice ability.

Oark
08-31-2008, 03:23 AM
Makes it more comparable to MS in terms of how it can be put on (i.e. one hit, -50%), but a bit annoying because at least MS (and Aimed Shot) require active thought.

Anyway, looks like you guys get some buffage. Should be neat.

FUCK YOUR MOTHER.

BANG BANG BANG BANG AND TAKE YOUR MONEY

Fox
08-31-2008, 11:47 AM
and yes, Oark was that drunk last night.

Enervate
08-31-2008, 04:11 PM
he was more than that drunk